Posted: Sat May 24, 2025 12:54 am Post subject:
Psychic Beacon issue
Anytime I click to build, I get an internal error, is it because I'm using CNCnet?
here's what I've done:
Code:
;Psychic Beacon
[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Combat
Prerequisite=YATECH
Strength=800
Armor=wood
TechLevel=10
Adjacent=2
Sight=10
Primary=AdvancedMultipleMindControlTower
;PsychicDetectionRadius=15
Owner=YuriCountry
Cost=2000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=30
AntiArmorValue=30
AntiAirValue=0
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie
I added
Drainable=yes
AntiInfantryValue=30
AntiArmorValue=30
AntiAirValue=0
to the list,
Code:
[AdvancedMultipleMindControlTower]
Damage=5; number of mind control links
ROF=100;125
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
I modified range and damage to make a new weapon for the beacon. QUICK_EDIT
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