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Firing Anim and beams appear behind buildings, how to fix this?
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Frank123
Vehicle Drone


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Sat Apr 19, 2025 5:19 am    Post subject:  Firing Anim and beams appear behind buildings, how to fix this? Reply with quote  Mark this post and the followings unread

I made a giant tower (has no turret) that fires a temporal beam at enemies, everything works well, but the firing Anim and the beam appear behind the building. That looks really weird especially when it fires at south targets, as if the beam is penetrating the tower.
I've changed the PrimaryFireFLH and the ZAdjust of the firing Anim but that doesn't help.
I would be grateful if someone could give me some clues to fix this problem.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Apr 19, 2025 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

If the firing anim is on the building and not the weapon, try the YSort tag for it...

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Frank123
Vehicle Drone


Joined: 19 Sep 2016
Location: Somewhere in Asia

PostPosted: Sat Apr 19, 2025 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
If the firing anim is on the building and not the weapon, try the YSort tag for it...

Hi! The Anim is on the weapon, not the ActiveAnim, so I don't think Ysort/ZAdjust would work...

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wow4ik81
Grenadier


Joined: 30 Nov 2023
Location: Im Irrenhaus Deutschland

PostPosted: Sat Apr 19, 2025 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Could you take a screenshot or a short video to better understand the problem?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Apr 19, 2025 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then I'd try more ZAdjust...

You could try Layer=air in art.ini but that can overlap some stuff in front of it too.

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