
"I'm the Juggernaut!"
Weapons: x3 120mm Howitzers
Armor: Light
Speed: Moderate
Cost: $1700
Purpose: Siege
Requires: Motorpool, Arsenal
The Juggernaut was GDI's heavy mobile artillery introduced during the Firestorm Crisis in response to Nod's own usage of mobile artillery. Despite it's impressive range and firepower, it was not enough to turn the tide of battle against CABAL. As a result of GDI's eventual defeat, many Juggernauts ended up incomplete and abandoned in their War Factories only to be rediscovered by the Warriors many years later. Good thing too as they were in need of some big guns after the Scavengers refused to share their newfound ballistic missile technology with anyone. Unfortunately, barely anyone knew how to get any of the walkers to function. As an alternative, the walkers' turrets were instead mounted on some of their biggest and most powerful haul trucks. The new Juggernaut was neither fast nor heavily armored, leaving it extremely vulnerable to fast raiders. Once it got into position though, only the toughest tanks would be able to survive an unrelenting barrage of shells fired from it's three 120mm howitzers. The numerous ordnance fired coupled with it's inaccuracy makes it better at shelling groups of enemies and large buildings than smaller singular targets. Aside from it's lack of speed and armor, it's minimum range which prevents it from firing at anything too close to it serves as it's major weakness. Thus, close-in protection is often needed when fielding it.
Notes:
-This unit is unique to the Warriors Of Tratos subfaction
-Minimum range of 5
-Cannot be pilot sniped
-Original voxel by azri_apoc